Dr. Hazrati held the lecture to wrap up the class as we already in week 14. These were to recall all the topics that, we had learned in each week for the whole semester. While, we also can recall back all the information that we had learned in each week so that it will be easier for us to answer our examination paper. While, she also gave a little tips to us pertaining to the topics that we need to read and study for our examination.
Other than that, I would like to take this opportunity to thank you to all of our lecturers, especially Dr Fariza Khalid for giving us a lot of information, knowledge, lesson and teaching us for our tutorial class throughout this whole semester. We had learned many things especially about the usage of technology that will only get in this subject, which is Innovation and Technology in Teaching and Learning. Not to forget, thank you to all classmates and my friends Ayuni and Hanisah who being supportive and always be with me whenever I need the most.
We learned about web 2.0 in week 13. As we all know, web 2.0 tools comes since 2006. Therefore, in 1996 web 1.0 was the first who been introduced before the existence of web 2.0. Web 2.0 is the name used to the described the second generation of the World Wide Web, where it moved static HTML pages to a more interactive and dynamic web experience. Web 2.0 is focused on the ability for people to collaborate and share information online via social media, blogging and Web-based communities.
Web 2.0 signaled a change in which the World Wide Web became an interactive experience between users and Web publishers, rather than the one-way conversation that had previously existed. It also represents a more populist version of the Web, where new tools made it possible for nearly anyone to contribute, regardless of their technical knowledge. The meaning of the term Web 2.0 has evolved over time, but it has come include social media as a major component. Web 2.0 was well established, and companies such as Google made huge strides to integrate information online. For example, a website that reviews restaurants may use social media, user-generated content, photographs from Flickr, Google maps, and content from around the web to create a more complete user experience.
Web 2.0 tools are tools of technology that allow teachers and students alike to create, collaborate, edit and share content on-line that is user-generated. These can include tools for presentation, research, collaboration, audio, video, slideshow, images, music, drawing, writing, organizing, mapping, quiz and test generation, file storage and web pages, and tools for graphing and conversion. New tools are being developed all the time, so it is important to be informed about the newest trends in education in order to keep up with the technology that surrounds the lives of your students.
In conclusion, using technology in your classroom can have many benefits for you as a teacher by supporting your teaching goals and increasing the learning capabilities of your students. While, teacher expose students to the usage of technology skill and enlarge their knowledge to different kind of web 2.0 tools to implement in education learning.
In week 12, we learned about media evaluation process in the lecture hall. Media evaluation is an essential methodology to track the effectiveness of the ad campaign. It is very important to make sure the strategy that we have made in order to know if the ad campaign designed with certain goals and objectives has been able to do its tasks efficiently or not. The media evaluation forms an important part of the plan follow up. We discuss in brief the evaluation process that should be followed to monitor the success of the media plan.
Other than that, evaluating and assessing the suitability and effectiveness of a form of media. for example,radio, television etc. Media evaluation is the analysis of media content, rating its exposure utilizing various established criteria, frequently including tonal value and the existence of key messages. It is considered by businesses to be one of the most accelerating vehicles of mass communications research.
Media evaluation process is very important in order to determine what the student is able to see and how he or she is using his or her vision. In addition, with the process of media evaluation, easier for us to look which medium that is suitable to use in teaching and learning with the students. For example, it can guide teacher to make a decision about the best instructional medium for a given student, such as braille, print, dual media, auditory, tactile or some combination.
In conclusion, from the explanation above, we know what the importance of media evaluation process is. Whether the goals and objective of that one media already achieve as what it should be and make other people such as teacher to choose suitable medium in order to use in their teaching and learning with the students.
Dr. Siti Fatimah gave a lecture about instructional design of TPACK in week 11. TPACK stands for Technological Pedagogical Content Knowledge. It is a theory that was developed to explain the set of knowledge that teachers need to teach their students a subject, teach effectively, and use technology.
According to the TPACK framework, specific technological tools (hardware, software, applications, associated information literacy practices, etc. are best used to instruct and guide students toward a better, more robust understanding of the subject matter. The three types of knowledge TK, PK, and CK are combined and recombined in various ways within the TPACK framework. Technological pedagogical knowledge (TPK) describes relationships and interactions between technological tools and specific pedagogical practices, while pedagogical content knowledge (PCK) describes the same between pedagogical practices and specific learning objectives; finally, technological content knowledge (TCK) describes relationships and intersections among technologies and learning objectives. These triangulated areas then constitute TPACK, which considers the relationships among all three areas and acknowledges that educators are acting within this complex space.
Any effective implementation of technology in the classroom requires acknowledgment of the dynamic, transactional relationship among content, pedagogy, and the incoming technology – all within the unique contexts of different schools, classrooms, and cultures. Factors such as the individual educator, the specific grade level, the class demographics, and more will mean that every situation will demand a slightly different approach to edtech integration. No one monolithic combination of content, pedagogy, and edtech will be applicable for every setting and TPACK leaves room for researchers and practitioners to adapt its framework to different circumstances.
Finally, we as a teacher need to be updated with different kind of learning styles to approach the students as their era are more to the usage of technology and ICT. By that, teacher need to prepared their mental and physical to adapt with different kind of styles according to student needs.
In week 10, we learn about the learning theories. There are four learning theories that we need to know which are behaviourism, cognitivism, constructivism and connectivism. More, learning is a process that form in a shaped those four theories. As for behavioural learning theory outlines a model of how people learn from their experience, much of our behavioural responses being conditioned by events from our background and early experience. We learn from our daily experience, encounters of new situations, responding in the ways we think best suit the occasion and accumulating knowledge of the likely consequences to our behaviour. We also learn directly from formal learning situations. Behaviourism is a theory of learning focusing on observable behaviours and discounting any mental activity.
Furthermore, cognitive learning theory is a broad theory that explains thinking and differing mental processes and how they are influenced by internal and external factors in order to produce learning in individuals. When cognitive processes are working normally then acquisition and storage of knowledge works well, but when these cognitive processes are ineffective, learning delays and difficulties can be seen.
Moreover, Constructivism learning theory is a philosophy, which enhances students' logical and conceptual growth. The underlying concept within the constructivism learning theory is the role, which experiences-or connections with the adjoining atmosphere-play in student education. The constructivism learning theory will allow children to, at an early age or a late age, develop the skills and confidence to analyse the world around them, create solutions or support for developing issues, and then justify their words and actions. While encouraging those around them to do the same and respecting the differences in opinions for the contributions that they can make to the whole of the situation.
In addition, connectivism is a learning theory that explains how Internet technologies have created new opportunities for people to learn and share information across the World Wide Web and among themselves. These technologies include Web browsers, email, wikis, online discussion forums, social networks, YouTube, and any other tool, which enables the users to learn and share information with other people. A key feature of connectivism is that much learning can happen across peer networks that take place online. In connectivist learning, a teacher will guide students to information and answer key questions as needed, in order to support students learning and sharing on their own. Students are also encouraged to seek out information on their own online and express what they find. A connected community around this shared information often results.
Conclusion, teacher need to understand their students’ behaviour by using those four theories as everyone have different personality. While, teacher need to make sure that there are two ways communication between teacher and student. So that they will achieve an effective and meaningful learning.