Week 7
The lesson for this week is augmented reality with Dr. Fariza Khalid in lecture session. I believe everyone still wondering and curious what augmented reality is. First, Augmented reality, commonly abbreviated "AR," is computer-generated content overlaid on a real world environment. AR hardware comes in many forms, including devices that you can carry, such as handheld displays, and devices you wear, such as headsets, and glasses. Common applications of AR technology include video games, television, and personal navigation, though there are many other uses as well. Furthermore, Pokémon Go is a popular video game that uses augmented reality. The app, which runs on iOS and Android devices, uses your smartphone's GPS signal to detect your location. As you walk around, your avatar is overlaid on a real-world map, along with in-game content, such as Pokéstops, gyms, and Pokemon that appear. When you attempt to catch a Pokémon, it shows up with a real-word background created by your smartphone's camera. The camera can be turned on or off using the "AR" toggle switch. In addition, we can see how useful AR in our life as it also can be applied in education as it gives many benefits to student and teacher. Augmented reality in education will soon affect the conventional learning process. AR has the potential to change the location and timing of studying, to introduce new and additional ways and methods. Capabilities of Augmented Reality technology may make classes more engaging and information more apprehendable. Ability to connect reality and digital content has been steadily improving, opening more options for teachers and students. Augmented reality animated content in classroom lessons could catch students’ attention in our dynamic day and age, as well as motivate them to study. Adding extra data would give students a wider understanding of topics. More, AR technology has an ability to render objects that are hard to imagine and turn them into 3D models, thus making it easier to grasp the abstract and difficult content. This is especially good for visual learners and practically anyone to translate theoretical material into a real concept. Finally, as a future teacher I would use augmented reality in my classroom as the learning process would be more meaningful and understandable as it can make student easily understand complex information. Whereas, it will enhance students engagement in class as they going to be excited to learn by using modern technology. We as a teacher need to be wise and up dated with student’s needs in learning.
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syahmina samad
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